Defining Playfulness
This week introduced the idea that games are not only systems of rules, but experiences shaped by player emotion, freedom, and interaction.
Player-Centred Thinking
I learned to analyse games from the player’s perspective rather than focusing purely on mechanics or visuals.
Foundations of Game Design
Key concepts such as challenge, feedback, agency, and engagement were established as design pillars.
Initial Reflection
This week set the foundation for thinking critically about games as designed experiences rather than passive entertainment.